
Multivarious Games
How did Central Ohio become the gaming hub of the Midwest? I sat down with Chris Volpe, President and CEO of Multivarious Games, to talk about his journey from working in healthcare to managing a video game startup, Multivarious’ origins in the Columbus game developer community, and several exciting projects he and his team have on the horizon.
Shownotes
- Multivarious Games
- Central Ohio Gamedev Group (COGG)
- GDEX
- Sandbox
- Idea Foundry
- Hatch-It!
- No Mercy
- Steam
- Franklinton Fridays
- Ready Player One
Support for this episode of the Confluence Cast comes from Little Rock Bar. Little Rock Bar is located at 944 North Fourth Street in Italian Village. With 30 beers on tap, Little Rock Bar has happyhour from 4 to 8 everyday. Every Tuesday, get $3 draft beers all night while you enjoy Rock Your Cock Off Karaoke. Wednesdays is Everybody’s a Comedian, hosted by Travis Hoewischer, it’s like trivia but you prove your snark instead of smarts. Everyone’s night should have a little rock.
Read the transcript
Ladies and gentlemen, welcome to the Confluence Cast presented by Columbus Underground. We are a weekly Columbus-centric podcast focusing on the civics, lifestyle, entertainment, and people of our city. I'm your host, Tim Fulton. This week, I sat down with Chris Volpe, president and CEO of Multivarious Games, to talk about his journey from working in healthcare to managing a video game startup, Multivarious' origins in the Columbus game developer community, Central Ohio's role as the gaming hub of the Midwest, and several exciting projects he and his team have on the horizon. You can get more information on what we discussed today in the show notes for this episode at theconfluencecast.com. Also, the Confluence Cast is on Patreon. Find out how to support this podcast on our website, theconfluencecast.com, or at patreon.com/confluence. The Confluence Cast is sponsored by Little Rock Bar. Little Rock Bar is located at 944 North Fourth Street in Italian Village. With 30 beers on tap, Little Rock Bar has happy hour from 4:00 to 8:00 PM every day. Every Tuesday, get $3 draft beers all night while you enjoy Rock Your Cock Off karaoke. Wednesdays is Everybody's a Comedian, hosted by Travis Haywicher. It's like trivia, but you prove your snark instead of smarts. Info, hours, and upcoming events at littlerockbar.net. Everybody's night should have a little rock. Enjoy the interview. Sitting down here with Chris Volpe, the president and CEO of Multivarious Games. Chris, how are you? Good. How you doing? Good. Tell us about Multivarious. What do you guys do? So I always sort of jokingly, offhanded say, uh, we change the world.
Okay. So we do a lot of things. My typical business spiel is that we have three pillars at MVG. Okay. We have our internal development, where we make our own games, apps, you know, whatever.
Okay. Client services, where we traditionally work with larger companies in healthcare and education. We'll develop apps and products for them, so right now we're doing a VR therapy app for, um, upper extremity injuries. Okay. Uh, we're working with Nationwide Children's Hospital on an app for kids with muscular dystrophy, a research and therapy app that's in global trials right now. We've worked with MasterCard before, OSU Battelle.
Okay. And then we have our third component, which is our community, and that's where we, we host COG. That's, uh, I believe the largest community group in Ohio right now for game development. Okay. We've got about 1,400 members. We meet once a month, and then we also do GDEX, which is the Midwest's largest gaming expo. We host that every fall at the, um, Columbus Convention Center.
Okay. And then lastly, we just opened up The Sandbox, which is a creative space/incubator for people wanting to do games and creative technology. Okay. And we did that through a partnership with The Idea Foundry.
So let's unpack some of that. Let's do it. Any games that I would be familiar with or aware of that you guys developed in-house? Pro-
Or is it primarily... I guess I'm trying to understand what kind of games they are. Are they just on your phone? Are they computer games? Are they on, you know, Xbox or whatever? Sure. So we call ourselves a full platform developer. Okay. So we can do it for anything. We have a game out right now. It's about three years old now, starting to show its age a bit, called Hatch It.
Okay. Uh, H-A-T-C-H, uh, like hatch an egg, not like hatchet. Okay. Got it. Like, like serial killer. That's just a fun sort of puzzle adventure game. The concept of that is Dr. T, a Tyrannosaurus rex from the future, invents a time machine to go back to the past to save the dinosaurs.
Okay. And of course, whenever you go back to the past, like something has to happen, right? Right. So the, the time machine blows up, and he hastily constructs this, like, shitty robot-
Okay ... for lack of a better word, and that's what you play as, and it's this robot that, like, it doesn't have any brakes, can't, doesn't have arms, can't control itself really, and you move it around a game board to hatch eggs. Okay. And so the goal of each level is to hatch all the dinosaur eggs in the level, and each of the dinosaurs has different impact on the game. There's different, like, environmental effects and stuff. So that's up for free on iOS and Android. It's been up around for a couple years. And then we're working on another game called No Mercy-
Okay ... which is a side-scrolling brawler, and that is currently, we're developing on PC and Mac- Okay ... for Steam, and then we may release on PS4 or Nintendo Switch.
Got it. So we're, we're- And Steam is a, and I'm not very familiar with this stuff, but Steam is a marketplace for purchasing games. Yeah. Think, think of Steam like the App Store for, for PC and Mac-
Okay ... uh, for video games. Yeah. Gotcha. Gotcha. And then- I believe it's the largest gaming platform in the world, I think.
Well, I certainly see gift cards at, you know- Yeah ... department stores for moms to buy for their kids. Yeah.
So. S- Steam's a really interesting sort of business story. Yeah. Talk me th- How did it get started? How did Multivarious get started? Multivarious?
Yeah. So Multivarious started as the sort of commercialization arm of COG, the community group. Okay. And that was in 2011, January 2011.
And so this is a group that gets together and basically says, "Here's what I'm working on. Can you help? Can you give me feedback?" Yeah. But what's the structure there? So that's ki- that's kinda where it started. Now it's merged into, uh, we'll have, we meet first Saturday of every month at the Columbus Idea Foundry.
Okay. Um, at 1:00, people come. Uh, we do, like, basic introductions, and then usually have, uh, between one and three speakers. Uh, those speakers will be either trying to, like, teach you something, or maybe they're showcasing a product they're working on. Okay. Or we might do, like, you know, a Skype call or whatever, uh, with someone from the industry. Then after that, it breaks apart, and then people start setting up their own projects to get feedback. People network. Uh, we get a lot of students who come and just wanna, like, connect with industry professionals and-
Mm-hmm ... and see what it's like. Um- How many people come down for it? So typically we get 70 to 80.
Wow. Okay. Every month, and then the following week on Franklin Fridays, that, was that the second Friday- Mm-hmm ... of the month? Yeah, we do Prototype and Play, where people come and set up their rigs, and they're just looking for feedback. So those are the two events that we do.
So this group formed a commercial entity then? Yeah, so a few members of COG, the COG community, decided to form a entity in which the people making games at COG could then commercialize through. Okay. So the business would be set up so that every individual didn't have to set up their own business.
Okay. Now, as you're fully aware, being a part of the s- startup and entrepreneur world, like- Yeah ... it's a lot harder to execute and get things-
Right ... ready to commercialize, and- Well, and there's a certain amount of trust, and there's a certain amount of, you know, especially when you're setting yourself up to be an asset for another group of people, but you also have to make business decisions about, like, "Hey, we're not gonna release your shitty game 'cause it's not there yet." You know what I mean? Yeah. And-
Did that work? I mean, did that model work? So it... Not really. Okay. So I came on in, uh, May of 2012, April or May of 2012.
Okay. And the, one of the first things that I did, I've got a background in operations. At the time, I was also working at the med center. Okay. OSU, OSU med center.
Mm-hmm. In healthcare. I've got two grad degrees in healthcare, so I was kinda, like, working in that startup space in healthcare. Okay. And when I came on, one of the first things, I was like, "Look, we just have way too many people doing way too many things." Like there's-
Right ... there's no organization, there's no clear vision, there's no operational controls on anything. Or accountability. Yeah, or accountability. So it really was, like, a community group that just kept meeting, and some people would work on a project, but, you know, I, I'm a big fan in sort of the clarity of vision, flexibility of purpose.
Okay. And there wasn't really either. Okay. So one of the things that I started to do was kind of just organize what Multivarious was gonna focus on-
Okay ... and, and what we weren't really. Okay. So did a lot of sort of cutting and, and readjusting and things like that. And it wasn't like, you know, y- if you were working on a project, you were free to keep working on your project. It's just whether or not Multivarious was gonna spend resources-
Got it ... to sort of help that. Well, and so were people getting paid at that point? Were- No.
You know, okay. So people were willing to, excuse me, able to continue working on their projects, but I guess I'm curious, were there a whole lot of hurt feelings during that process? There were some. Okay. I, I think one of the really cool things about our community and why we're so far ahead of other cities is that people really like what we're doing.
Okay. Both Multivarious and just within our sector. Like, they really love it. They're passionate about it, and they wanna help people. Okay. So Multivarious, just back to your, your payment question, right now Multivarious is six full-time, five part-time people.
Okay. But some of those part-time people aren't being paid. They're just, they just wanna be a part of it. Okay. But we're one of three game companies in Columbus that's, like, sort of sustainable and-
Okay ... and does its own thing. There's, there's very few in Columbus and Ohio. So most of the people that are doing this are hobbyists or just, you know, they have a full-time job and they do this on the side or whatever. But anyway, yeah, so there, there were some hurt feelings. There's just some, there's just some reality. It's not that I know everything, but, like- Okay ... I have been in the business world for a while, and, you know, I've got a lot of experience in operational stuff.
Right. And so there were some times where I'm just like, "Look, this thing is not ready." Or there was one project- Like this game? Yeah.
Is that the kind of thing you're talking about? Okay. Yeah, it could be a game, but there's also people doing, like, interesting website stuff, or there's a few people doing, like, hesitate to call it, like, big data, but, like, data and analytics- Okay ... platforms and stuff that were pretty cool. But yeah, there were some, there was a couple projects that, like, I was keen on and be like, "You know, look, we'll provide you expertise, mentorship, help you market it and whatever." But then they just kind of clammed up, and it became, like, you know, it was their baby. I was giving them advice on things, like, "Look, now, you probably need to construct it this way. Like, this, this part is not ready."
Right. "This, this game loop does not function properly. We need to construct it like that." And yeah, they didn't listen to me, and then they started playing, like, other people in the community off of each other. Okay. And I was just like, "All right, we're not doing this."
I mean, you have to walk away at that point and just be like, "That's their project." I totally get it. Yeah. Right. Yeah. Ultimately, it's up to them. It is their project.
Right. But that's why we have a, we have a saying at Multivarious, which is you can't be afraid to kill your baby. Mm-hmm. Um, because everything... A- anybody who's ever done a creative endeavor, whether it's film or music or dance or whatever-
Right ... that stuff, those ideas, like, you've put so much time into them. Like, they're so personal to you. Right. But you have-
Well, and it's hard to, one, get criticism- Yeah ... two, change it based on that criticism, and three, be wi- r- like, it's almost like the serenity prayer, right? Yeah.
Like, God give me the strength to realize there are things that I can't control. Yep. So yeah. I mean, eventually you just, you have to learn that being able to do constructive criticism is, like, infinitely important.
Right. And being able to have that come at you and realize it's not personal. Right. And you need to ask yourself, like, is this idea, is this concept in the best interest of the project?
Right. And, and sometimes people get too close to the project, and they can't see that. And so let's say I'm a hobbyist who- Mm-hmm
... has a great idea, somehow has enough time to get a game to a point where it's almost ready to, like, go to market. Sure. Would you guys facilitate that for me? Going back to your original founding and the original purpose of Multivarious, would you guys be able to sort of, like, walk me through that process? Or would you take it and do it for me? How did, how does that work? Yeah, so that's kinda funny. We're actually, after, you know, six years of, of building Multivarious and doing these other things, we're actually kind of going back into that. So-
Okay ... so for example, the Sandbox, our creative space, much like the space we're sitting in here- Yeah ... is designed to help people with their startups and their projects, like, be successful.
Okay. So if you're an artist in a, let's say, an artist and a programmer coming in and working on a project, you may not know anything about, like, incorporating an LLC or how- Right ... do you write an NDA or, you know, how do you get the legal documents for, for taxes or whatever.
Right. So we can help with that kinda stuff, and we have, you know, business services that we can provide to people. And then what we have internally is just the expertise about the industry and, like, how- Okay ... do you get stuff on the App Store, when's a good time to-
Release it ... release your app. Right. You know? Like, uh- Should you take this to an expo, or should you try to find an influencer? Like, those kind of things.
Okay. So that's something that we're beginning to get back into. And so is it an incubator format? Like, are you guys investing capital and taking some equity? Or how, how have you worked that? Or is it a fee structure? So right now we are not, we're not putting in capital into projects yet.
Okay. Although it's something we are talking about. Okay. So right now it's a membership, so when you get a membership at the Idea Foundry as, as a full member, you say that you wanna be a part of the Sandbox.
Okay. And so- So this is not... Like, I have a co-working membership. Mm-hmm.
You're not gonna look at my game that I developed, right? S- I need, it's like the, the people who have access to, like, the tools and stuff like that. So it, it's a little, a little interesting. The partnership that we developed-
Has Alex figured that out yet? Well, I think we have- Okay ... but it's weird.
Okay. Which is totally fine. I don't mind. We're the weird kids on the block. I don't mind being weird. Right. So the way we look at it is that if you come in for a co-working membership or for Sandbox membership, the price is the same.
Okay. The only difference is that you sort of declare yourself as wanting to be a part of the Sandbox. Okay. Now, if you are just some random person who comes in and you see what we're doing, you're like, "Oh, that's pretty cool," you're more than welcome to come over and chat with us and, and be a part of it.
Okay. We're open to all the Idea Foundry members. So are you keeping, like, office hours? We don't have official office hours-
Okay ... but we're, like, there all the time anyway. And people- So we're there
... can ask for meetings and- Yep ... it can happen that way. Mm-hmm.
Okay. And then if you become an official Sandbox member, we get you on, like, a backend where you can get access to our, like, our lawyer, accountant, healthcare, that kind of stuff. Okay. And they provide you discounted rates.
How are you monetizing that? I'm not. At all? At all. Nope.
Okay. So all of our, all of our business service partners are providing a discount as they're allowed to within the law. Right. So, like, the healthcare guy can't provide discounts. That's not something he's allowed to do.
Right. But he can still talk to you and, and provide you- Okay ... input and advice. But for example, like, our, our accountant, depending on what you need, can offer you 10% to 25% off-
Okay ... to the typical rate. So you can get a discount on that. We don't monetize any of that. Okay. Our, our goal is to create a channel that allows you to work with people that we know and we trust-
Right ... so that you can get the answers, because I, I think personally- Well, in the end, if they develop something that's successful, they're most likely going to work through you in order to do it, right? Yeah, that's, I mean, that's the hope.
And so you get a cut of that. Yeah. All, I mean, we hope. Okay. But yeah, no, there's no-
At the end of the day, if they have the business acumen and they have the human capital to do it, go for it. Good for you. Yeah. Right. Okay. But I, I always make the joke that, uh, I left healthcare to make video games. I spend 90% of my week not making video games-
Right ... just 'cause I'm the business guy, and there's always like, "Oh, you need two tax IDs? I didn't know that." Right. You know? What's a Dun & Bradstreet number?
Right. So it's like every week you gotta figure out a new thing, or you'll get that, like, form from, like, you know, jobs and family services. They're like, "Oh, you missed a payment. You get, get a $25 fee or whatever." I'm like, "Did I?" Right. "Man, all right."
I don't think I really missed that payment. Or when you incorporate a business and you start getting hounded to pay sales taxes, and you're like, "I don't sell anything though." Yeah. Yeah, that's a... Yeah, if you start selling. So we only provide services. Right.
So through the app stores and stuff, like when you sell something on Apple, Apple pays any taxes. Right. Then they, you know, they give you the payment, and that just counts as income, so that's not a sales tax thing. Right.
But as soon as you start selling items, it's like, oh, well, now you need a whole other number. Yeah. You know, and it's just a lot of people just aren't in the position. Plus, you know, if you're good at programming, you shouldn't be wasting your time doing this stuff. Right. It's a lot of little minutiae.
Yeah, it is. It's important minutiae, but it's a lot of little stuff. Yeah. And so, so let's say you're doing a project with somebody like Ohio State or Battelle.
Okay. I'm sure that this can vary a whole lot, but what's that process look like in terms of, you know, from pitch to concept? Are they putting out RFPs that you're sort of like, "Hey, we can build that for you"? It, it really depends. So we don't do a lot of RFPs. Okay.
I, and I could be totally wrong on this, but the RFP process for a lot of these things is so just insane. It takes so much time. Yeah. You're guessing, like, you'll get documents from them, and they're like, "Okay, well, make a re- proposal for this," and it's like two paragraphs of information. I'm like, how am I... I, I can't estimate this project- Right
... you know? Right. So we typically don't do a lot of RFPs, though we have done a couple. Otherwise, it, it really depends. So I, I would put it like Battelle on the one end, since they do predominantly f- like, military projects- Yeah
... and, and, like, federal funded projects and stuff, their onboarding and paperwork and stuff is ins- i- it's really insane. Okay. Like, there's, there's a lot of it, and- But once you're a vendor and then you do a second project, it's a little bit easier, I assume.
It becomes easier. The problem with a lot of the military projects and a lot of federal contracts and stuff- Yeah ... is the way that they do billing and payment is not really commiserate with startups. Are these like SBIRs and STTRs? You're not getting into that, right? Do you know what that is?
Uh, yeah, yeah. We, we've done a couple of those, but- Okay ... so this is, this is similar, but some of the other projects that Battelle works on. So, uh, so just for example, like, we're pretty transparent. Our, our rate's 150 an hour, right? Okay.
So when I say 150 an hour and I just... a client approves it, like, I just charge 150 an hour, and, like, that's the end of it. Right. I don't really worry about time and materials and stuff. That's things I absorb in, in my process of business. But- Because you're working primarily in a digital space.
Yeah. So you're not gonna, like, charge them for a new computer. That's a capital requirement for you. Yeah, exactly. Right. Okay.
But when you do stuff in, like, the military contract, for example, like, you have to d- show where all the money is going- Right ... all the time, and if you charge 150 an hour, they have these metrics where you're only allowed to, like, make a certain profit margin. Right.
So as a startup, our goal is that our, our profit margin needs to be between 3 to 5X. Right. 'Cause every hour, because we just don't have that much deal flow as, like, a larger corporation- Right
... every hour of a developer's time needs to pay for three or four other- Right ... people's time within my company. Right.
So on paper, that looks like I'm making an insane margin- Right ... right, per hour- But-
... but I'm not And so that was like one of the things that we had to deal with. The other side of that coin, though, is that most of these contracts are, they're 250 to 500 plus an hour. Okay. So when I come in at 150 an hour, they don't worry about it too much. Gotcha.
But that's just an example. But then we also do a lot of... Like Nationwide Children's Hospital is on a per-project basis, so we just do phases of this project. Okay. Each phase can range from, you know, five grand to 30 grand or whatever. So, you know, it, it really d- it really depends on if, if they're coming to us with an idea, or, uh, we've also sort of... Fortunately for us, but unfortunately for the, the people we're working with- Uh-huh
... um, we've become known as a, as a place that comes and, like, fixes total disasters. Okay. Which is something we're proud of and we're really good at. The problem is, is, you know, they'll be working on a project. They put in 50, 75,000 into a project that just doesn't work. Right.
And they come to us to fix it, and we're like, "Well, how much do you have as a budget?" And they're like, "Well, we only have 15 grand left." We already spent- Yeah, they already spent ... we already spent our budget. Please fix it.
Yeah, so we have to figure out, well, what can we fix in almost no budget- Right ... to, to make it worth their time and, and provide value. Um- And sometimes you're just stripping down the project and saying-
Yeah ... it, it's now only gonna be able to do these things. Yeah. Right.
Um, but we have a, like, a really good return rate on our clients. Okay. So I think a lot of our clients appreciate just our sort of honesty and being like, "Look, we c- this is what we can do for you." Right.
This project was just poorly implemented in its first phase. Nationwide Children's was very similar to that. We received a project that was, had already been in development. Okay. This was three and a half years ago or whatever. And over the past two years, we pretty much just took portions out of it, inserted our portion in there. So now the project itself is, like, 95% our code. Okay.
Minus a few things that are, like, black box that we can't get into or fix. Right. So, you know, sometimes it can be salvaged over time. Right.
Um, but unfortunately the, the customer- Had, had- ... ki- kinda had to take the hit on it, you know? Right. Indeed. How did you get into this?
Uh- You were in healthcare before. Yeah, so I went... I, like, like I said, I was working at OSU, and I had this idea for an app, and I was, I was working with another guy, 'cause we were trying to develop this app for OSU. Okay.
Almost as like a, a side thing. It didn't really have anything to do with our, my work. Okay. And so I saw this, this COG group, and I wanted to go and see if I could find developers to, to assist with this project. And when I was there w- we walked in, and I ended up talking to people for, like, hours. I sat down- Okay
... I sat down with one guy for, like, an hour and a half as he was showing, taking me through what he'd been working on. And in my mind, it made more sense for me to join this, this community that already existed than to try to, like, pull these people out. Right. That's what started me being involved in it. The app on OSU's side didn't end up happening. Okay.
But I'd still been working with these people, and it, it just seemed like, it seemed like there was a lot of talent, a lot of passion. It was, it was really exciting. It, it's just exciting to see, you know, 40, 50 people come, and, and these are all talented folks. Like these- Right ... folks who are developing games are a part of our community or come to our expo, these are the same developers that are working at CoverMyMeds and Nationwide and IBM and Microsoft. Okay.
You know? Like, these skill sets are transferable between a lot of different things. Right. So these people are super talented. And you are not a developer.
I am not, no. Okay. Got it. My... I always say my job is to steer the ship. Okay.
Yeah. Makes sense. No, I, I do a lot of the design, networking, stuff like this, podcasts. But yeah, no, I, I would love to learn how to code. I just don't have the time, man. Right. You gotta get your-
And so- ... your DUNS numbers- Yeah ... all in order. Cool. Anything I'm missing? Is there more about, like, the Columbus video game developer community or app developer community?
Yeah. I, I would, from my perspective, the development that we do and the projects we work on I think are really cool, and, and, and we're providing a lot of value. Like, like, the Nationwide project, for example, clinical trials across the world, early stage FDA approval. It's starting to show pretty- Wow ... pretty good results compared to traditional therapies. Uh-huh.
So, like, that's exciting to start to see those early stage numbers. It's too early to, you know, definitively commit to anything, but the really cool thing that I'm excited about is I travel a lot. So I go to San Francisco, Chicago, Indy, Pittsburgh, whatever. Right. We are five years ahead of any other community- Okay
... in, in terms of game development and creative technology. Like, our community groups are larger, and more importantly, they talk to each other. So- Okay ... in, in Columbus, we talk to Cincy, Cleveland, Athens, Dayton- Mm-hmm
... Youngstown. Like, we're always sharing resources, and, and Shawnee State, for example, just had a games conference I went and gave a talk at. OU started the first Business of Game Conference earlier in the year that a lot of Ohio developers went to. Okay. So we, we coordinate. Like, when I'm in Chicago, like, the Chicago game dev groups, like, don't talk to each other. Okay.
Like, there's a l- there's a clear delineation, like, uh, on the loop. Like, right. If you're, if you're outside of the loop, you're not really Chicago. But even within that, they just don't really kinda coordinate- Okay
... with what's going on. But then we do stuff like GDX, our, our big expo, and GDX- And when is that? Uh, it's the last weekend of September. So we just missed it for this year. Okay.
Uh, but next year it's the 28th through the 30th of September. Okay. So definitely put that, uh, save that date on your calendar. It's at the convention center. But that started as just a way for COG and, and Ohio developers to, like, showcase what they were working on. Mm-hmm.
This was six years ago. It was gonna be in September. We had like 12 exhibitors, 13 exhibitors, something like that. It was a small thing, a couple rooms at the union. Yeah. Two weeks before the event, we just got, like, blown up with all these people emailing us wanting to exhibit and sponsor and, and speak. Wow.
So we're like, "Well, what do we do," right? I mean, it's in two weeks. Right. "What should we do?" And I'm like, I'm like, "Let's, let's postpone it." Like, I think we had sold 60 tickets or something at that point. Okay.
Which was fine. I was like, "If we can get 50 or 100 people to come to this thing on its first year, that sounds good to me." That was the goal, right? Yeah. But- We decided to push it back to December. First weekend of December ended up being the biggest blizzard of the season. Okay.
Where six in the morning we're carrying crap in through ice and snow into- Mm-hmm ... the, the union. But we ended up moving f- from the two rooms we were in to one of the ballrooms. Okay.
We got the US Bank Conference Theater, I think is what it's called still. Yeah. We had all-day speaking sessions. We went from, like, 13 to 33 exhibitors, and we had 750 people from eight states- Wow
... and Canada come. Wow. So just pushing that back really made a difference. Yeah.
Now, fast-forward, we're looking at, you know- And I'm sorry, how many years ago was that? That was six. Okay.
So this is, we're going into year six. Okay, got it. In 2018. So in 2018 we're expecting, you know, more than 2,000 people. Last year, or this year, we had people from 21 states and three countries come. Wow.
So w- we have built this thing that just doesn't exist anywhere else in the Midwest. Yeah. I mean, even the, the, the speaking sessions, we have s- this year we had 75 STEM educational sessions. 75 throughout the weekend. Like, that- Wow
... that's a lot of sessions. Yeah. But we're pu- we're constantly pulling in people from all over that are, like, looking to Columbus and looking to GDEX as being, like, the, the next, you know, the next place for the, for this industry. Right.
'Cause right now if you go and you get a degree either in game development or it could be art, animation, programming, CSE, whatever, most of the jobs are on the coast, so you still gotta move out there. Right. My big initiative, and what we're working on right now, is a $10 million economic development initiative- Okay
... to make Columbus, like, the place for this. Um- So you're trying to make sure that the predictions of the book Ready Player One- Yep ... come true.
Yes. We will have the fastest internet anywhere. Yes. And because of global warming, the only viable place to be.
Yep. There you go. There you go. Yeah. We're actually working on trying to get a, uh, a little behind-the-scenes knowledge, trying to get a, um, premiere for Ready Player One here in Columbus. I'm part of a steering committee to do that. I mean, given that the trailer starts with-
Yeah ... "I'm from Columbus, Ohio," Yep ... it's like, "Oh, shit."
Yep. So we're, we're talking to Spielberg's folks, Ernest Cline. We're gonna do something. Yeah. Like, even if, if, if it's not an official premiere, 'cause, uh, right now the premieres are in typical London, LA, New York. Right.
But we're, we're really pushing to, uh, to do something. But regardless, even if we don't get, like, an official Warner Brothers premiere- Right ... we're going to have some kind of event that will showcase- Absolutely
... VR technology and, and all sorts of stuff. So that's, that's pretty exciting. But yeah, the, the rumor was for a long time that, uh, Columbus was gonna get cut from the movie. Really? Yeah. Uh, I, I think on the... I remember reading somewhere on the original screenplay that Columbus wasn't part of it. Huh.
So when the trailer came out and those were the first, you know, five words or whatever, I was like- Right ... "Yes." Yeah.
"We got this." That's awesome. But yeah, there's a lot of excitement here. Our community is, I mean, really, really positive and, and driven. And with just us being so far ahead- Mm-hmm
... on, on what we're doing, I'm, I'm hopeful that the city, county, and state will see the value in what we're doing and help to support it, and then maybe- Where are you going for those, you know, that initiative, those, those incentives, those grants? What does that look like at this point? So we're talking to quite a few folks. I'm not prepared to, like, give out any names or anything. That's fine.
But- But economic development folks. Yeah, so the, the core of this goal is to create economic development and, and like you said, c- capitalize sort of on the, what's called the publisher end of it. So us helping other people get those projects out, and then- Right
... we'll receive some, whether it's a rev share or equity or whatever on the back end, which would then, can then be reinvested back into- So a fund almost ... a fund. Yeah. Okay. Got it.
So it's, it's a, for lack of a better word, it's an investment fund, but w- we're sort of struc- trying to structure it a little bit differently. Yeah. But there's a lot of really cool momentum. Right now I'm, I'm in the phase of, as I close out the year, getting letters of support and whatnot. Yeah.
So we've gotten letters of support from almost all the major universities, as well as some of our public and private partners, working with city council and, and others. So, uh- That's great ... hopeful that 2018- That's when you'll raise that, those funds?
Yeah, that's, that's when we're hoping to do it. Okay. And, and we're also creating, uh, I don't know when we'll have this out, but we've already been getting people who, just like normal folks, normal developers that wanna contribute money towards this thing. Like, I mean, we've had people range from, you know, "I'll give you $25," which is all they have- Okay
... to 2,500. Okay. Which out of 10 million, that's not a lot, right? Right.
But the fact that all these folks are, are wanting to do that, and they're not expecting anything in return. This, they're not looking at this like an investment. They're looking at it as a way to support something they love. That community, right. Yeah. So we're looking at creating a, um, I don't know if you wanna call it a platform or a website or what, where people can donate- Yeah
... to just donate money to it, and provide a letter of support on the reasons why they would- That's great ... they would wanna do that. So that's kind of our grassroots level function, and then we're working from the top-down function. 'Cause I, I really, really believe that we are, we're ahead of the curve on this, but it's an opportunity, right? Right.
Like, a- like any opportunity, if you wait too long, like, you know, they- You won't be ahead of the curve anymore ... yeah. Right.
All it could take is somebody in Chicago that's got some extra money, and they're like, "Yeah, I'll throw 10 million at this thing." Right. And now we've lost. Right.
You know? Right now nobody thinks about Columbus. We can kinda slip in the back. But if Chicago starts doing it, they're gonna really begin to pull people. Right. So I'm, I'm wanting to move fast, as fast as I can, which unfortunately is not something the public sector is known for. Right.
But this is our, this is an interesting time. There's a lot of, I think, sort of progressively minded folks- Mm-hmm ... in government right now in Ohio that are like, "How can we, how can we create new mechanisms for our economy?" Yeah.
"How do we grow new jobs?" Like, and so I'm providing a new sector of development that just does not exist in Ohio. Right. So take a, take a shot at it. Indeed. Chris, thanks so much for your time.
Yeah, thank you for having me. I appreciate it. Thank you for listening to the Confluence Cast presented by Columbus Underground. Again, you can get more information on what we discussed today in the show notes for this episode at theconfluencecast.com. Please rate, subscribe, share this episode of the Confluence Cast with your friends, family, contacts, enemies, your favorite gamer. If you're interested in sponsoring the Confluence Cast, get in touch with us. We can be reached by email at info@theconfluencecast.com. Our theme music was composed by Benji Robinson. Our producer is Philip Cogley. I'm your host, Tim Fulton. Have a great week.
Transcript6,692 words
Tim Fulton Ladies and gentlemen, welcome to the Confluence Cast presented by Columbus Underground. We are a weekly Columbus-centric podcast focusing on the civics, lifestyle, entertainment, and people of our city. I'm your host, Tim Fulton. This week, I sat down with Chris Volpe, president and CEO of Multivarious Games, to talk about his journey from working in healthcare to managing a video game startup, Multivarious' origins in the Columbus game developer community, Central Ohio's role as the gaming hub of the Midwest, and several exciting projects he and his team have on the horizon. You can get more information on what we discussed today in the show notes for this episode at theconfluencecast.com. Also, the Confluence Cast is on Patreon. Find out how to support this podcast on our website, theconfluencecast.com, or at patreon.com/confluence. The Confluence Cast is sponsored by Little Rock Bar. Little Rock Bar is located at 944 North Fourth Street in Italian Village. With 30 beers on tap, Little Rock Bar has happy hour from 4:00 to 8:00 PM every day. Every Tuesday, get $3 draft beers all night while you enjoy Rock Your Cock Off karaoke. Wednesdays is Everybody's a Comedian, hosted by Travis Haywicher. It's like trivia, but you prove your snark instead of smarts. Info, hours, and upcoming events at littlerockbar.net. Everybody's night should have a little rock. Enjoy the interview. Sitting down here with Chris Volpe, the president and CEO of Multivarious Games. Chris, how are you?
Chris Volpe Good. How you doing?
Tim Fulton Good. Tell us about Multivarious. What do you guys do?
Chris Volpe So I always sort of jokingly, offhanded say, uh, we change the world.
Tim Fulton Okay.
Chris Volpe So we do a lot of things. My typical business spiel is that we have three pillars at MVG.
Tim Fulton Okay.
Chris Volpe We have our internal development, where we make our own games, apps, you know, whatever.
Tim Fulton Okay.
Chris Volpe Client services, where we traditionally work with larger companies in healthcare and education. We'll develop apps and products for them, so right now we're doing a VR therapy app for, um, upper extremity injuries.
Tim Fulton Okay.
Chris Volpe Uh, we're working with Nationwide Children's Hospital on an app for kids with muscular dystrophy, a research and therapy app that's in global trials right now. We've worked with MasterCard before, OSU Battelle.
Tim Fulton Okay.
Chris Volpe And then we have our third component, which is our community, and that's where we, we host COG. That's, uh, I believe the largest community group in Ohio right now for game development.
Tim Fulton Okay.
Chris Volpe We've got about 1,400 members. We meet once a month, and then we also do GDEX, which is the Midwest's largest gaming expo. We host that every fall at the, um, Columbus Convention Center.
Tim Fulton Okay.
Chris Volpe And then lastly, we just opened up The Sandbox, which is a creative space/incubator for people wanting to do games and creative technology.
Tim Fulton Okay.
Chris Volpe And we did that through a partnership with The Idea Foundry.
Tim Fulton So let's unpack some of that.
Chris Volpe Let's do it.
Tim Fulton Any games that I would be familiar with or aware of that you guys developed in-house?
Chris Volpe Pro-
Tim Fulton Or is it primarily... I guess I'm trying to understand what kind of games they are. Are they just on your phone? Are they computer games? Are they on, you know, Xbox or whatever?
Chris Volpe Sure. So we call ourselves a full platform developer.
Tim Fulton Okay.
Chris Volpe So we can do it for anything. We have a game out right now. It's about three years old now, starting to show its age a bit, called Hatch It.
Tim Fulton Okay.
Chris Volpe Uh, H-A-T-C-H, uh, like hatch an egg, not like hatchet.
Tim Fulton Okay. Got it.
Chris Volpe Like, like serial killer. That's just a fun sort of puzzle adventure game. The concept of that is Dr. T, a Tyrannosaurus rex from the future, invents a time machine to go back to the past to save the dinosaurs.
Tim Fulton Okay.
Chris Volpe And of course, whenever you go back to the past, like something has to happen, right?
Tim Fulton Right.
Chris Volpe So the, the time machine blows up, and he hastily constructs this, like, shitty robot-
Tim Fulton Okay
Chris Volpe ... for lack of a better word, and that's what you play as, and it's this robot that, like, it doesn't have any brakes, can't, doesn't have arms, can't control itself really, and you move it around a game board to hatch eggs.
Tim Fulton Okay.
Chris Volpe And so the goal of each level is to hatch all the dinosaur eggs in the level, and each of the dinosaurs has different impact on the game. There's different, like, environmental effects and stuff. So that's up for free on iOS and Android. It's been up around for a couple years. And then we're working on another game called No Mercy-
Tim Fulton Okay
Chris Volpe ... which is a side-scrolling brawler, and that is currently, we're developing on PC and Mac-
Tim Fulton Okay
Chris Volpe ... for Steam, and then we may release on PS4 or Nintendo Switch.
Tim Fulton Got it.
Chris Volpe So we're, we're-
Tim Fulton And Steam is a, and I'm not very familiar with this stuff, but Steam is a marketplace for purchasing games.
Chris Volpe Yeah. Think, think of Steam like the App Store for, for PC and Mac-
Tim Fulton Okay
Chris Volpe ... uh, for video games. Yeah.
Tim Fulton Gotcha. Gotcha. And then-
Chris Volpe I believe it's the largest gaming platform in the world, I think.
Tim Fulton Well, I certainly see gift cards at, you know-
Chris Volpe Yeah
Tim Fulton ... department stores for moms to buy for their kids.
Chris Volpe Yeah.
Tim Fulton So.
Chris Volpe S- Steam's a really interesting sort of business story.
Tim Fulton Yeah. Talk me th- How did it get started? How did Multivarious get started?
Chris Volpe Multivarious?
Tim Fulton Yeah.
Chris Volpe So Multivarious started as the sort of commercialization arm of COG, the community group.
Tim Fulton Okay.
Chris Volpe And that was in 2011, January 2011.
Tim Fulton And so this is a group that gets together and basically says, "Here's what I'm working on. Can you help? Can you give me feedback?"
Chris Volpe Yeah.
Tim Fulton But what's the structure there?
Chris Volpe So that's ki- that's kinda where it started. Now it's merged into, uh, we'll have, we meet first Saturday of every month at the Columbus Idea Foundry.
Tim Fulton Okay.
Chris Volpe Um, at 1:00, people come. Uh, we do, like, basic introductions, and then usually have, uh, between one and three speakers. Uh, those speakers will be either trying to, like, teach you something, or maybe they're showcasing a product they're working on.
Tim Fulton Okay.
Chris Volpe Or we might do, like, you know, a Skype call or whatever, uh, with someone from the industry. Then after that, it breaks apart, and then people start setting up their own projects to get feedback. People network. Uh, we get a lot of students who come and just wanna, like, connect with industry professionals and-
Tim Fulton Mm-hmm
Chris Volpe ... and see what it's like. Um-
Tim Fulton How many people come down for it?
Chris Volpe So typically we get 70 to 80.
Tim Fulton Wow. Okay.
Chris Volpe Every month, and then the following week on Franklin Fridays, that, was that the second Friday-
Tim Fulton Mm-hmm
Chris Volpe ... of the month? Yeah, we do Prototype and Play, where people come and set up their rigs, and they're just looking for feedback. So those are the two events that we do.
Tim Fulton So this group formed a commercial entity then?
Chris Volpe Yeah, so a few members of COG, the COG community, decided to form a entity in which the people making games at COG could then commercialize through.
Tim Fulton Okay.
Chris Volpe So the business would be set up so that every individual didn't have to set up their own business.
Tim Fulton Okay.
Chris Volpe Now, as you're fully aware, being a part of the s- startup and entrepreneur world, like-
Tim Fulton Yeah
Chris Volpe ... it's a lot harder to execute and get things-
Tim Fulton Right
Chris Volpe ... ready to commercialize, and-
Tim Fulton Well, and there's a certain amount of trust, and there's a certain amount of, you know, especially when you're setting yourself up to be an asset for another group of people, but you also have to make business decisions about, like, "Hey, we're not gonna release your shitty game 'cause it's not there yet." You know what I mean?
Chris Volpe Yeah. And-
Tim Fulton Did that work? I mean, did that model work?
Chris Volpe So it... Not really.
Tim Fulton Okay.
Chris Volpe So I came on in, uh, May of 2012, April or May of 2012.
Tim Fulton Okay.
Chris Volpe And the, one of the first things that I did, I've got a background in operations. At the time, I was also working at the med center.
Tim Fulton Okay.
Chris Volpe OSU, OSU med center.
Tim Fulton Mm-hmm.
Chris Volpe In healthcare. I've got two grad degrees in healthcare, so I was kinda, like, working in that startup space in healthcare.
Tim Fulton Okay.
Chris Volpe And when I came on, one of the first things, I was like, "Look, we just have way too many people doing way too many things." Like there's-
Tim Fulton Right
Chris Volpe ... there's no organization, there's no clear vision, there's no operational controls on anything.
Tim Fulton Or accountability.
Chris Volpe Yeah, or accountability. So it really was, like, a community group that just kept meeting, and some people would work on a project, but, you know, I, I'm a big fan in sort of the clarity of vision, flexibility of purpose.
Tim Fulton Okay.
Chris Volpe And there wasn't really either.
Tim Fulton Okay.
Chris Volpe So one of the things that I started to do was kind of just organize what Multivarious was gonna focus on-
Tim Fulton Okay
Chris Volpe ... and, and what we weren't really.
Tim Fulton Okay.
Chris Volpe So did a lot of sort of cutting and, and readjusting and things like that. And it wasn't like, you know, y- if you were working on a project, you were free to keep working on your project. It's just whether or not Multivarious was gonna spend resources-
Tim Fulton Got it
Chris Volpe ... to sort of help that.
Tim Fulton Well, and so were people getting paid at that point? Were-
Chris Volpe No.
Tim Fulton You know, okay. So people were willing to, excuse me, able to continue working on their projects, but I guess I'm curious, were there a whole lot of hurt feelings during that process?
Chris Volpe There were some.
Tim Fulton Okay.
Chris Volpe I, I think one of the really cool things about our community and why we're so far ahead of other cities is that people really like what we're doing.
Tim Fulton Okay.
Chris Volpe Both Multivarious and just within our sector. Like, they really love it. They're passionate about it, and they wanna help people.
Tim Fulton Okay.
Chris Volpe So Multivarious, just back to your, your payment question, right now Multivarious is six full-time, five part-time people.
Tim Fulton Okay.
Chris Volpe But some of those part-time people aren't being paid. They're just, they just wanna be a part of it.
Tim Fulton Okay.
Chris Volpe But we're one of three game companies in Columbus that's, like, sort of sustainable and-
Tim Fulton Okay
Chris Volpe ... and does its own thing. There's, there's very few in Columbus and Ohio. So most of the people that are doing this are hobbyists or just, you know, they have a full-time job and they do this on the side or whatever. But anyway, yeah, so there, there were some hurt feelings. There's just some, there's just some reality. It's not that I know everything, but, like-
Tim Fulton Okay
Chris Volpe ... I have been in the business world for a while, and, you know, I've got a lot of experience in operational stuff.
Tim Fulton Right.
Chris Volpe And so there were some times where I'm just like, "Look, this thing is not ready." Or there was one project-
Tim Fulton Like this game?
Chris Volpe Yeah.
Tim Fulton Is that the kind of thing you're talking about? Okay.
Chris Volpe Yeah, it could be a game, but there's also people doing, like, interesting website stuff, or there's a few people doing, like, hesitate to call it, like, big data, but, like, data and analytics-
Tim Fulton Okay
Chris Volpe ... platforms and stuff that were pretty cool. But yeah, there were some, there was a couple projects that, like, I was keen on and be like, "You know, look, we'll provide you expertise, mentorship, help you market it and whatever." But then they just kind of clammed up, and it became, like, you know, it was their baby. I was giving them advice on things, like, "Look, now, you probably need to construct it this way. Like, this, this part is not ready."
Tim Fulton Right.
Chris Volpe "This, this game loop does not function properly. We need to construct it like that." And yeah, they didn't listen to me, and then they started playing, like, other people in the community off of each other.
Tim Fulton Okay.
Chris Volpe And I was just like, "All right, we're not doing this."
Tim Fulton I mean, you have to walk away at that point and just be like, "That's their project." I totally get it.
Chris Volpe Yeah.
Tim Fulton Right.
Chris Volpe Yeah. Ultimately, it's up to them. It is their project.
Tim Fulton Right.
Chris Volpe But that's why we have a, we have a saying at Multivarious, which is you can't be afraid to kill your baby.
Tim Fulton Mm-hmm.
Chris Volpe Um, because everything... A- anybody who's ever done a creative endeavor, whether it's film or music or dance or whatever-
Tim Fulton Right
Chris Volpe ... that stuff, those ideas, like, you've put so much time into them. Like, they're so personal to you.
Tim Fulton Right.
Chris Volpe But you have-
Tim Fulton Well, and it's hard to, one, get criticism-
Chris Volpe Yeah
Tim Fulton ... two, change it based on that criticism, and three, be wi- r- like, it's almost like the serenity prayer, right?
Chris Volpe Yeah.
Tim Fulton Like, God give me the strength to realize there are things that I can't control.
Chris Volpe Yep.
Tim Fulton So yeah.
Chris Volpe I mean, eventually you just, you have to learn that being able to do constructive criticism is, like, infinitely important.
Tim Fulton Right.
Chris Volpe And being able to have that come at you and realize it's not personal.
Tim Fulton Right.
Chris Volpe And you need to ask yourself, like, is this idea, is this concept in the best interest of the project?
Tim Fulton Right.
Chris Volpe And, and sometimes people get too close to the project, and they can't see that.
Tim Fulton And so let's say I'm a hobbyist who-
Chris Volpe Mm-hmm
Tim Fulton ... has a great idea, somehow has enough time to get a game to a point where it's almost ready to, like, go to market.
Chris Volpe Sure.
Tim Fulton Would you guys facilitate that for me? Going back to your original founding and the original purpose of Multivarious, would you guys be able to sort of, like, walk me through that process? Or would you take it and do it for me? How did, how does that work?
Chris Volpe Yeah, so that's kinda funny. We're actually, after, you know, six years of, of building Multivarious and doing these other things, we're actually kind of going back into that. So-
Tim Fulton Okay
Chris Volpe ... so for example, the Sandbox, our creative space, much like the space we're sitting in here-
Tim Fulton Yeah
Chris Volpe ... is designed to help people with their startups and their projects, like, be successful.
Tim Fulton Okay.
Chris Volpe So if you're an artist in a, let's say, an artist and a programmer coming in and working on a project, you may not know anything about, like, incorporating an LLC or how-
Tim Fulton Right
Chris Volpe ... do you write an NDA or, you know, how do you get the legal documents for, for taxes or whatever.
Tim Fulton Right.
Chris Volpe So we can help with that kinda stuff, and we have, you know, business services that we can provide to people. And then what we have internally is just the expertise about the industry and, like, how-
Tim Fulton Okay
Chris Volpe ... do you get stuff on the App Store, when's a good time to-
Tim Fulton Release it
Chris Volpe ... release your app.
Tim Fulton Right.
Chris Volpe You know? Like, uh- Should you take this to an expo, or should you try to find an influencer? Like, those kind of things.
Tim Fulton Okay.
Chris Volpe So that's something that we're beginning to get back into.
Tim Fulton And so is it an incubator format? Like, are you guys investing capital and taking some equity? Or how, how have you worked that? Or is it a fee structure?
Chris Volpe So right now we are not, we're not putting in capital into projects yet.
Tim Fulton Okay.
Chris Volpe Although it's something we are talking about.
Tim Fulton Okay.
Chris Volpe So right now it's a membership, so when you get a membership at the Idea Foundry as, as a full member, you say that you wanna be a part of the Sandbox.
Tim Fulton Okay.
Chris Volpe And so-
Tim Fulton So this is not... Like, I have a co-working membership.
Chris Volpe Mm-hmm.
Tim Fulton You're not gonna look at my game that I developed, right?
Chris Volpe S-
Tim Fulton I need, it's like the, the people who have access to, like, the tools and stuff like that.
Chris Volpe So it, it's a little, a little interesting. The partnership that we developed-
Tim Fulton Has Alex figured that out yet?
Chris Volpe Well, I think we have-
Tim Fulton Okay
Chris Volpe ... but it's weird.
Tim Fulton Okay.
Chris Volpe Which is totally fine. I don't mind. We're the weird kids on the block. I don't mind being weird.
Tim Fulton Right.
Chris Volpe So the way we look at it is that if you come in for a co-working membership or for Sandbox membership, the price is the same.
Tim Fulton Okay.
Chris Volpe The only difference is that you sort of declare yourself as wanting to be a part of the Sandbox.
Tim Fulton Okay.
Chris Volpe Now, if you are just some random person who comes in and you see what we're doing, you're like, "Oh, that's pretty cool," you're more than welcome to come over and chat with us and, and be a part of it.
Tim Fulton Okay.
Chris Volpe We're open to all the Idea Foundry members.
Tim Fulton So are you keeping, like, office hours?
Chris Volpe We don't have official office hours-
Tim Fulton Okay
Chris Volpe ... but we're, like, there all the time anyway.
Tim Fulton And people-
Chris Volpe So we're there
Tim Fulton ... can ask for meetings and-
Chris Volpe Yep
Tim Fulton ... it can happen that way.
Chris Volpe Mm-hmm.
Tim Fulton Okay.
Chris Volpe And then if you become an official Sandbox member, we get you on, like, a backend where you can get access to our, like, our lawyer, accountant, healthcare, that kind of stuff.
Tim Fulton Okay.
Chris Volpe And they provide you discounted rates.
Tim Fulton How are you monetizing that?
Chris Volpe I'm not.
Tim Fulton At all?
Chris Volpe At all. Nope.
Tim Fulton Okay.
Chris Volpe So all of our, all of our business service partners are providing a discount as they're allowed to within the law.
Tim Fulton Right.
Chris Volpe So, like, the healthcare guy can't provide discounts. That's not something he's allowed to do.
Tim Fulton Right.
Chris Volpe But he can still talk to you and, and provide you-
Tim Fulton Okay
Chris Volpe ... input and advice. But for example, like, our, our accountant, depending on what you need, can offer you 10% to 25% off-
Tim Fulton Okay
Chris Volpe ... to the typical rate. So you can get a discount on that. We don't monetize any of that.
Tim Fulton Okay.
Chris Volpe Our, our goal is to create a channel that allows you to work with people that we know and we trust-
Tim Fulton Right
Chris Volpe ... so that you can get the answers, because I, I think personally-
Tim Fulton Well, in the end, if they develop something that's successful, they're most likely going to work through you in order to do it, right?
Chris Volpe Yeah, that's, I mean, that's the hope.
Tim Fulton And so you get a cut of that.
Chris Volpe Yeah. All, I mean, we hope.
Tim Fulton Okay.
Chris Volpe But yeah, no, there's no-
Tim Fulton At the end of the day, if they have the business acumen and they have the human capital to do it, go for it. Good for you.
Chris Volpe Yeah.
Tim Fulton Right. Okay.
Chris Volpe But I, I always make the joke that, uh, I left healthcare to make video games. I spend 90% of my week not making video games-
Tim Fulton Right
Chris Volpe ... just 'cause I'm the business guy, and there's always like, "Oh, you need two tax IDs? I didn't know that."
Tim Fulton Right.
Chris Volpe You know? What's a Dun & Bradstreet number?
Tim Fulton Right.
Chris Volpe So it's like every week you gotta figure out a new thing, or you'll get that, like, form from, like, you know, jobs and family services. They're like, "Oh, you missed a payment. You get, get a $25 fee or whatever." I'm like, "Did I?"
Tim Fulton Right.
Chris Volpe "Man, all right."
Tim Fulton I don't think I really missed that payment. Or when you incorporate a business and you start getting hounded to pay sales taxes, and you're like, "I don't sell anything though."
Chris Volpe Yeah.
Tim Fulton Yeah.
Chris Volpe Yeah, that's a... Yeah, if you start selling. So we only provide services.
Tim Fulton Right.
Chris Volpe So through the app stores and stuff, like when you sell something on Apple, Apple pays any taxes.
Tim Fulton Right.
Chris Volpe Then they, you know, they give you the payment, and that just counts as income, so that's not a sales tax thing.
Tim Fulton Right.
Chris Volpe But as soon as you start selling items, it's like, oh, well, now you need a whole other number.
Tim Fulton Yeah.
Chris Volpe You know, and it's just a lot of people just aren't in the position. Plus, you know, if you're good at programming, you shouldn't be wasting your time doing this stuff.
Tim Fulton Right. It's a lot of little minutiae.
Chris Volpe Yeah, it is.
Tim Fulton It's important minutiae, but it's a lot of little stuff.
Chris Volpe Yeah.
Tim Fulton And so, so let's say you're doing a project with somebody like Ohio State or Battelle.
Chris Volpe Okay.
Tim Fulton I'm sure that this can vary a whole lot, but what's that process look like in terms of, you know, from pitch to concept? Are they putting out RFPs that you're sort of like, "Hey, we can build that for you"?
Chris Volpe It, it really depends. So we don't do a lot of RFPs.
Tim Fulton Okay.
Chris Volpe I, and I could be totally wrong on this, but the RFP process for a lot of these things is so just insane. It takes so much time.
Tim Fulton Yeah.
Chris Volpe You're guessing, like, you'll get documents from them, and they're like, "Okay, well, make a re- proposal for this," and it's like two paragraphs of information. I'm like, how am I... I, I can't estimate this project-
Tim Fulton Right
Chris Volpe ... you know?
Tim Fulton Right.
Chris Volpe So we typically don't do a lot of RFPs, though we have done a couple. Otherwise, it, it really depends. So I, I would put it like Battelle on the one end, since they do predominantly f- like, military projects-
Tim Fulton Yeah
Chris Volpe ... and, and, like, federal funded projects and stuff, their onboarding and paperwork and stuff is ins- i- it's really insane.
Tim Fulton Okay.
Chris Volpe Like, there's, there's a lot of it, and-
Tim Fulton But once you're a vendor and then you do a second project, it's a little bit easier, I assume.
Chris Volpe It becomes easier. The problem with a lot of the military projects and a lot of federal contracts and stuff-
Tim Fulton Yeah
Chris Volpe ... is the way that they do billing and payment is not really commiserate with startups.
Tim Fulton Are these like SBIRs and STTRs? You're not getting into that, right? Do you know what that is?
Chris Volpe Uh, yeah, yeah. We, we've done a couple of those, but-
Tim Fulton Okay
Chris Volpe ... so this is, this is similar, but some of the other projects that Battelle works on. So, uh, so just for example, like, we're pretty transparent. Our, our rate's 150 an hour, right?
Tim Fulton Okay.
Chris Volpe So when I say 150 an hour and I just... a client approves it, like, I just charge 150 an hour, and, like, that's the end of it.
Tim Fulton Right.
Chris Volpe I don't really worry about time and materials and stuff. That's things I absorb in, in my process of business. But-
Tim Fulton Because you're working primarily in a digital space.
Chris Volpe Yeah.
Tim Fulton So you're not gonna, like, charge them for a new computer. That's a capital requirement for you.
Chris Volpe Yeah, exactly.
Tim Fulton Right. Okay.
Chris Volpe But when you do stuff in, like, the military contract, for example, like, you have to d- show where all the money is going-
Tim Fulton Right
Chris Volpe ... all the time, and if you charge 150 an hour, they have these metrics where you're only allowed to, like, make a certain profit margin.
Tim Fulton Right.
Chris Volpe So as a startup, our goal is that our, our profit margin needs to be between 3 to 5X.
Tim Fulton Right.
Chris Volpe 'Cause every hour, because we just don't have that much deal flow as, like, a larger corporation-
Tim Fulton Right
Chris Volpe ... every hour of a developer's time needs to pay for three or four other-
Tim Fulton Right
Chris Volpe ... people's time within my company.
Tim Fulton Right.
Chris Volpe So on paper, that looks like I'm making an insane margin-
Tim Fulton Right
Chris Volpe ... right, per hour-
Tim Fulton But-
Chris Volpe ... but I'm not And so that was like one of the things that we had to deal with. The other side of that coin, though, is that most of these contracts are, they're 250 to 500 plus an hour.
Tim Fulton Okay.
Chris Volpe So when I come in at 150 an hour, they don't worry about it too much.
Tim Fulton Gotcha.
Chris Volpe But that's just an example. But then we also do a lot of... Like Nationwide Children's Hospital is on a per-project basis, so we just do phases of this project.
Tim Fulton Okay.
Chris Volpe Each phase can range from, you know, five grand to 30 grand or whatever. So, you know, it, it really d- it really depends on if, if they're coming to us with an idea, or, uh, we've also sort of... Fortunately for us, but unfortunately for the, the people we're working with-
Tim Fulton Uh-huh
Chris Volpe ... um, we've become known as a, as a place that comes and, like, fixes total disasters.
Tim Fulton Okay.
Chris Volpe Which is something we're proud of and we're really good at. The problem is, is, you know, they'll be working on a project. They put in 50, 75,000 into a project that just doesn't work.
Tim Fulton Right.
Chris Volpe And they come to us to fix it, and we're like, "Well, how much do you have as a budget?" And they're like, "Well, we only have 15 grand left."
Tim Fulton We already spent-
Chris Volpe Yeah, they already spent
Tim Fulton ... we already spent our budget. Please fix it.
Chris Volpe Yeah, so we have to figure out, well, what can we fix in almost no budget-
Tim Fulton Right
Chris Volpe ... to, to make it worth their time and, and provide value. Um-
Tim Fulton And sometimes you're just stripping down the project and saying-
Chris Volpe Yeah
Tim Fulton ... it, it's now only gonna be able to do these things.
Chris Volpe Yeah.
Tim Fulton Right.
Chris Volpe Um, but we have a, like, a really good return rate on our clients.
Tim Fulton Okay.
Chris Volpe So I think a lot of our clients appreciate just our sort of honesty and being like, "Look, we c- this is what we can do for you."
Tim Fulton Right.
Chris Volpe This project was just poorly implemented in its first phase. Nationwide Children's was very similar to that. We received a project that was, had already been in development.
Tim Fulton Okay.
Chris Volpe This was three and a half years ago or whatever. And over the past two years, we pretty much just took portions out of it, inserted our portion in there. So now the project itself is, like, 95% our code.
Tim Fulton Okay.
Chris Volpe Minus a few things that are, like, black box that we can't get into or fix.
Tim Fulton Right.
Chris Volpe So, you know, sometimes it can be salvaged over time.
Tim Fulton Right.
Chris Volpe Um, but unfortunately the, the customer-
Tim Fulton Had, had-
Chris Volpe ... ki- kinda had to take the hit on it, you know?
Tim Fulton Right. Indeed. How did you get into this?
Chris Volpe Uh-
Tim Fulton You were in healthcare before.
Chris Volpe Yeah, so I went... I, like, like I said, I was working at OSU, and I had this idea for an app, and I was, I was working with another guy, 'cause we were trying to develop this app for OSU.
Tim Fulton Okay.
Chris Volpe Almost as like a, a side thing. It didn't really have anything to do with our, my work.
Tim Fulton Okay.
Chris Volpe And so I saw this, this COG group, and I wanted to go and see if I could find developers to, to assist with this project. And when I was there w- we walked in, and I ended up talking to people for, like, hours. I sat down-
Tim Fulton Okay
Chris Volpe ... I sat down with one guy for, like, an hour and a half as he was showing, taking me through what he'd been working on. And in my mind, it made more sense for me to join this, this community that already existed than to try to, like, pull these people out.
Tim Fulton Right.
Chris Volpe That's what started me being involved in it. The app on OSU's side didn't end up happening.
Tim Fulton Okay.
Chris Volpe But I'd still been working with these people, and it, it just seemed like, it seemed like there was a lot of talent, a lot of passion. It was, it was really exciting. It, it's just exciting to see, you know, 40, 50 people come, and, and these are all talented folks. Like these-
Tim Fulton Right
Chris Volpe ... folks who are developing games are a part of our community or come to our expo, these are the same developers that are working at CoverMyMeds and Nationwide and IBM and Microsoft.
Tim Fulton Okay.
Chris Volpe You know? Like, these skill sets are transferable between a lot of different things.
Tim Fulton Right.
Chris Volpe So these people are super talented.
Tim Fulton And you are not a developer.
Chris Volpe I am not, no.
Tim Fulton Okay. Got it.
Chris Volpe My... I always say my job is to steer the ship.
Tim Fulton Okay.
Chris Volpe Yeah.
Tim Fulton Makes sense.
Chris Volpe No, I, I do a lot of the design, networking, stuff like this, podcasts. But yeah, no, I, I would love to learn how to code. I just don't have the time, man.
Tim Fulton Right. You gotta get your-
Chris Volpe And so-
Tim Fulton ... your DUNS numbers-
Chris Volpe Yeah
Tim Fulton ... all in order. Cool. Anything I'm missing? Is there more about, like, the Columbus video game developer community or app developer community?
Chris Volpe Yeah. I, I would, from my perspective, the development that we do and the projects we work on I think are really cool, and, and, and we're providing a lot of value. Like, like, the Nationwide project, for example, clinical trials across the world, early stage FDA approval. It's starting to show pretty-
Tim Fulton Wow
Chris Volpe ... pretty good results compared to traditional therapies.
Tim Fulton Uh-huh.
Chris Volpe So, like, that's exciting to start to see those early stage numbers. It's too early to, you know, definitively commit to anything, but the really cool thing that I'm excited about is I travel a lot. So I go to San Francisco, Chicago, Indy, Pittsburgh, whatever.
Tim Fulton Right.
Chris Volpe We are five years ahead of any other community-
Tim Fulton Okay
Chris Volpe ... in, in terms of game development and creative technology. Like, our community groups are larger, and more importantly, they talk to each other. So-
Tim Fulton Okay
Chris Volpe ... in, in Columbus, we talk to Cincy, Cleveland, Athens, Dayton-
Tim Fulton Mm-hmm
Chris Volpe ... Youngstown. Like, we're always sharing resources, and, and Shawnee State, for example, just had a games conference I went and gave a talk at. OU started the first Business of Game Conference earlier in the year that a lot of Ohio developers went to.
Tim Fulton Okay.
Chris Volpe So we, we coordinate. Like, when I'm in Chicago, like, the Chicago game dev groups, like, don't talk to each other.
Tim Fulton Okay.
Chris Volpe Like, there's a l- there's a clear delineation, like, uh, on the loop.
Tim Fulton Like, right.
Chris Volpe If you're, if you're outside of the loop, you're not really Chicago. But even within that, they just don't really kinda coordinate-
Tim Fulton Okay
Chris Volpe ... with what's going on. But then we do stuff like GDX, our, our big expo, and GDX-
Tim Fulton And when is that?
Chris Volpe Uh, it's the last weekend of September. So we just missed it for this year.
Tim Fulton Okay.
Chris Volpe Uh, but next year it's the 28th through the 30th of September.
Tim Fulton Okay.
Chris Volpe So definitely put that, uh, save that date on your calendar. It's at the convention center. But that started as just a way for COG and, and Ohio developers to, like, showcase what they were working on.
Tim Fulton Mm-hmm.
Chris Volpe This was six years ago. It was gonna be in September. We had like 12 exhibitors, 13 exhibitors, something like that. It was a small thing, a couple rooms at the union.
Tim Fulton Yeah.
Chris Volpe Two weeks before the event, we just got, like, blown up with all these people emailing us wanting to exhibit and sponsor and, and speak.
Tim Fulton Wow.
Chris Volpe So we're like, "Well, what do we do," right? I mean, it's in two weeks.
Tim Fulton Right.
Chris Volpe "What should we do?" And I'm like, I'm like, "Let's, let's postpone it." Like, I think we had sold 60 tickets or something at that point.
Tim Fulton Okay.
Chris Volpe Which was fine. I was like, "If we can get 50 or 100 people to come to this thing on its first year, that sounds good to me."
Tim Fulton That was the goal, right?
Chris Volpe Yeah. But- We decided to push it back to December. First weekend of December ended up being the biggest blizzard of the season.
Tim Fulton Okay.
Chris Volpe Where six in the morning we're carrying crap in through ice and snow into-
Tim Fulton Mm-hmm
Chris Volpe ... the, the union. But we ended up moving f- from the two rooms we were in to one of the ballrooms.
Tim Fulton Okay.
Chris Volpe We got the US Bank Conference Theater, I think is what it's called still.
Tim Fulton Yeah.
Chris Volpe We had all-day speaking sessions. We went from, like, 13 to 33 exhibitors, and we had 750 people from eight states-
Tim Fulton Wow
Chris Volpe ... and Canada come.
Tim Fulton Wow.
Chris Volpe So just pushing that back really made a difference.
Tim Fulton Yeah.
Chris Volpe Now, fast-forward, we're looking at, you know-
Tim Fulton And I'm sorry, how many years ago was that?
Chris Volpe That was six.
Tim Fulton Okay.
Chris Volpe So this is, we're going into year six.
Tim Fulton Okay, got it.
Chris Volpe In 2018. So in 2018 we're expecting, you know, more than 2,000 people. Last year, or this year, we had people from 21 states and three countries come.
Tim Fulton Wow.
Chris Volpe So w- we have built this thing that just doesn't exist anywhere else in the Midwest.
Tim Fulton Yeah.
Chris Volpe I mean, even the, the, the speaking sessions, we have s- this year we had 75 STEM educational sessions. 75 throughout the weekend. Like, that-
Tim Fulton Wow
Chris Volpe ... that's a lot of sessions.
Tim Fulton Yeah.
Chris Volpe But we're pu- we're constantly pulling in people from all over that are, like, looking to Columbus and looking to GDEX as being, like, the, the next, you know, the next place for the, for this industry.
Tim Fulton Right.
Chris Volpe 'Cause right now if you go and you get a degree either in game development or it could be art, animation, programming, CSE, whatever, most of the jobs are on the coast, so you still gotta move out there.
Tim Fulton Right.
Chris Volpe My big initiative, and what we're working on right now, is a $10 million economic development initiative-
Tim Fulton Okay
Chris Volpe ... to make Columbus, like, the place for this. Um-
Tim Fulton So you're trying to make sure that the predictions of the book Ready Player One-
Chris Volpe Yep
Tim Fulton ... come true.
Chris Volpe Yes.
Tim Fulton We will have the fastest internet anywhere.
Chris Volpe Yes.
Tim Fulton And because of global warming, the only viable place to be.
Chris Volpe Yep.
Tim Fulton There you go.
Chris Volpe There you go. Yeah. We're actually working on trying to get a, uh, a little behind-the-scenes knowledge, trying to get a, um, premiere for Ready Player One here in Columbus. I'm part of a steering committee to do that.
Tim Fulton I mean, given that the trailer starts with-
Chris Volpe Yeah
Tim Fulton ... "I'm from Columbus, Ohio,"
Chris Volpe Yep
Tim Fulton ... it's like, "Oh, shit."
Chris Volpe Yep. So we're, we're talking to Spielberg's folks, Ernest Cline. We're gonna do something.
Tim Fulton Yeah.
Chris Volpe Like, even if, if, if it's not an official premiere, 'cause, uh, right now the premieres are in typical London, LA, New York.
Tim Fulton Right.
Chris Volpe But we're, we're really pushing to, uh, to do something. But regardless, even if we don't get, like, an official Warner Brothers premiere-
Tim Fulton Right
Chris Volpe ... we're going to have some kind of event that will showcase-
Tim Fulton Absolutely
Chris Volpe ... VR technology and, and all sorts of stuff. So that's, that's pretty exciting. But yeah, the, the rumor was for a long time that, uh, Columbus was gonna get cut from the movie.
Tim Fulton Really?
Chris Volpe Yeah. Uh, I, I think on the... I remember reading somewhere on the original screenplay that Columbus wasn't part of it.
Tim Fulton Huh.
Chris Volpe So when the trailer came out and those were the first, you know, five words or whatever, I was like-
Tim Fulton Right
Chris Volpe ... "Yes."
Tim Fulton Yeah.
Chris Volpe "We got this."
Tim Fulton That's awesome.
Chris Volpe But yeah, there's a lot of excitement here. Our community is, I mean, really, really positive and, and driven. And with just us being so far ahead-
Tim Fulton Mm-hmm
Chris Volpe ... on, on what we're doing, I'm, I'm hopeful that the city, county, and state will see the value in what we're doing and help to support it, and then maybe-
Tim Fulton Where are you going for those, you know, that initiative, those, those incentives, those grants? What does that look like at this point?
Chris Volpe So we're talking to quite a few folks. I'm not prepared to, like, give out any names or anything.
Tim Fulton That's fine.
Chris Volpe But-
Tim Fulton But economic development folks.
Chris Volpe Yeah, so the, the core of this goal is to create economic development and, and like you said, c- capitalize sort of on the, what's called the publisher end of it. So us helping other people get those projects out, and then-
Tim Fulton Right
Chris Volpe ... we'll receive some, whether it's a rev share or equity or whatever on the back end, which would then, can then be reinvested back into-
Tim Fulton So a fund almost
Chris Volpe ... a fund. Yeah.
Tim Fulton Okay. Got it.
Chris Volpe So it's, it's a, for lack of a better word, it's an investment fund, but w- we're sort of struc- trying to structure it a little bit differently.
Tim Fulton Yeah.
Chris Volpe But there's a lot of really cool momentum. Right now I'm, I'm in the phase of, as I close out the year, getting letters of support and whatnot.
Tim Fulton Yeah.
Chris Volpe So we've gotten letters of support from almost all the major universities, as well as some of our public and private partners, working with city council and, and others. So, uh-
Tim Fulton That's great
Chris Volpe ... hopeful that 2018-
Tim Fulton That's when you'll raise that, those funds?
Chris Volpe Yeah, that's, that's when we're hoping to do it.
Tim Fulton Okay.
Chris Volpe And, and we're also creating, uh, I don't know when we'll have this out, but we've already been getting people who, just like normal folks, normal developers that wanna contribute money towards this thing. Like, I mean, we've had people range from, you know, "I'll give you $25," which is all they have-
Tim Fulton Okay
Chris Volpe ... to 2,500.
Tim Fulton Okay.
Chris Volpe Which out of 10 million, that's not a lot, right?
Tim Fulton Right.
Chris Volpe But the fact that all these folks are, are wanting to do that, and they're not expecting anything in return. This, they're not looking at this like an investment. They're looking at it as a way to support something they love.
Tim Fulton That community, right.
Chris Volpe Yeah. So we're looking at creating a, um, I don't know if you wanna call it a platform or a website or what, where people can donate-
Tim Fulton Yeah
Chris Volpe ... to just donate money to it, and provide a letter of support on the reasons why they would-
Tim Fulton That's great
Chris Volpe ... they would wanna do that. So that's kind of our grassroots level function, and then we're working from the top-down function. 'Cause I, I really, really believe that we are, we're ahead of the curve on this, but it's an opportunity, right?
Tim Fulton Right.
Chris Volpe Like, a- like any opportunity, if you wait too long, like, you know, they-
Tim Fulton You won't be ahead of the curve anymore
Chris Volpe ... yeah.
Tim Fulton Right.
Chris Volpe All it could take is somebody in Chicago that's got some extra money, and they're like, "Yeah, I'll throw 10 million at this thing."
Tim Fulton Right.
Chris Volpe And now we've lost.
Tim Fulton Right.
Chris Volpe You know? Right now nobody thinks about Columbus. We can kinda slip in the back. But if Chicago starts doing it, they're gonna really begin to pull people.
Tim Fulton Right.
Chris Volpe So I'm, I'm wanting to move fast, as fast as I can, which unfortunately is not something the public sector is known for.
Tim Fulton Right.
Chris Volpe But this is our, this is an interesting time. There's a lot of, I think, sort of progressively minded folks-
Tim Fulton Mm-hmm
Chris Volpe ... in government right now in Ohio that are like, "How can we, how can we create new mechanisms for our economy?"
Tim Fulton Yeah.
Chris Volpe "How do we grow new jobs?" Like, and so I'm providing a new sector of development that just does not exist in Ohio.
Tim Fulton Right.
Chris Volpe So take a, take a shot at it.
Tim Fulton Indeed. Chris, thanks so much for your time.
Chris Volpe Yeah, thank you for having me. I appreciate it.
Tim Fulton Thank you for listening to the Confluence Cast presented by Columbus Underground. Again, you can get more information on what we discussed today in the show notes for this episode at theconfluencecast.com. Please rate, subscribe, share this episode of the Confluence Cast with your friends, family, contacts, enemies, your favorite gamer. If you're interested in sponsoring the Confluence Cast, get in touch with us. We can be reached by email at info@theconfluencecast.com. Our theme music was composed by Benji Robinson. Our producer is Philip Cogley. I'm your host, Tim Fulton. Have a great week.
